Persistent shared world
Players, inventories, builds, containers, drops, and world edits survive sessions and service restarts.
Mine, craft, explore and build a world together.
A persistent multiplayer voxel survival world for desktop browsers, with shared Games Hub identity, durable builds, survival progression, creatures, and procedural presentation.
MyCraft opens from a Games Hub profile into a persistent shared voxel world. Returning players recover the same character, inventory, position, spawn, and builds, while each newcomer begins at a separate safe location.
Progress starts by mining wood for planks, sticks, a crafting table, and a pickaxe. Stone leads to furnaces and iron equipment, then diamond tools and armor; chests, beds, Home Anchors, food, and fuel-driven smelting extend survival.
Creatures, physical drops, death bags, day and night, sleep, torches, gradual cave darkness, and procedural music fill out the world. Friends can request shared travel, while PvP remains disabled.
The TypeScript server owns the world over ws and persists players, inventories, construction, containers, creatures, and checkpoints in PostgreSQL. Three.js and Vite provide the desktop first-person client.
Captured features
Capabilities
Players, inventories, builds, containers, drops, and world edits survive sessions and service restarts.
Wooden tools lead through stone, furnaces, smelted iron equipment, and mined diamond gear.
Health, hunger, food, creatures, item drops, death bags, beds, sleep, chests, and Home Anchors shape each trip.
Floor and wall torches illuminate gradually darkening underground spaces and suppress nearby hostile spawns.
The Games Hub profile restores a canonical saved character without a separate MyCraft account for new players.
Under the hood
Expanded creature rewards and recipes and added synthesized music to the profile lobby.
Introduced wall-mounted torches and a gradual underground darkness system.
Made the shared Games Hub profile the primary way to create or restore a character.