Three ride styles
Agile skateboards, fast inline skates, and heavy high-air BMX bikes create different approaches to the same park.
Skate, inline, and BMX trick battles.
A two-to-eight-player extreme-sports score attack where skateboard, inline, and BMX riders chain tricks across a procedural park and settle collisions through server-owned rules.
Thrasher puts two to eight riders into a compact procedural skatepark for a three-minute score attack. Players build speed, find a line, chain tricks, grinds, and transfers, then land cleanly to bank the combo.
Skateboard, inline skates, and BMX each have distinct movement tuning. Rapier drives responsive local motion across ramps, bowls, stairs, ledges, rails, and long linked transfers while remote riders interpolate shared snapshots.
Trick variety, rotation, grind distance, transfers, and clean landings grow a combo; repetition loses value and a bail wipes out the unbanked line. Punches and kicks can knock down rivals or disturb a grind.
The browser reports movement and scoring facts rather than point totals. The Node, Express, and Socket.IO server owns the timer, scores, combo state, combat, respawns, and spawn protection.
Captured features
Capabilities
Agile skateboards, fast inline skates, and heavy high-air BMX bikes create different approaches to the same park.
Ramps, bowls, banks, stairs, ledges, and linked rail lines create intersecting routes for short and long combos.
Tricks, rotations, grinds, transfers, and variety build a line that must be landed to bank its score.
Server-checked punches and kicks create knockdowns and grind disruption during the three-minute session.
The server accepts bounded gameplay facts and calculates scores, timers, combat, and results itself.
Under the hood
Reworked the ride feel, trick flow, knockdowns, and competitive multiplayer loop.
Expanded the park in two directions and linked the new route with a long transfer line.
Added a connected rail route to create longer combo opportunities across the park.