Four cooperative operations
The Kiln, Salt Flats, The Breach, and Ashfall pair distinct movement rules with target, defense, and extraction objectives.
Cooperative first-person operations for one to eight players.
Deadlight is the production rebuild of Shooting Range: an authoritative cooperative browser FPS for one to eight players, four operations, four weapons, and three difficulties.
Hub visitors still see the Shooting Range card and URL, but the original range was rebuilt in production as Deadlight on September 5, 2026. It now sends squads of one to eight players through four cooperative first-person operations.
The Kiln and Salt Flats are timed target missions, The Breach is a defensive hold against approaching creatures, and Ashfall is a town crossing where every connected squad member must reach extraction.
The squad leader chooses a shared Raven MK18 rifle, Vesper .45 pistol, Longwatch M7 rifle, or Breach-8 shotgun and sets Recruit, Standard, or Nightmare difficulty. The Node and ws server owns positions, health, ammunition, hits, enemies, and mission results.
Three.js builds each environment and weapon procedurally, while Web Audio synthesizes positional gunfire, impacts, creatures, footsteps, and music. Games Hub callsigns and results are resolved server-side, with guest play preserved when the hub is unavailable.
Captured features
Capabilities
The Kiln, Salt Flats, The Breach, and Ashfall pair distinct movement rules with target, defense, and extraction objectives.
The leader selects one of four weapons and one of three difficulty levels for every connected player.
The server resolves health, ammunition, hit geometry, enemy attacks, respawns, and mission outcomes.
Enemy windups, traveling tracers, directional audio, and bearing markers make threats visible before and after impact.
Procedural Three.js scenes and synthesized positional audio create the complete presentation without external art or sound assets.
Under the hood
Added readable enemy windups, traveling fire, directional sound, and attacker bearing feedback.
Replaced the original range with a cooperative first-person shooter built around four operations.
Introduced the town-crossing operation that later became Ashfall.