← Deadlight
Project history
Changelog
Meaningful improvements drawn from the project’s repository history.
Made incoming attacks visible and directional
Added readable enemy windups, traveling fire, directional sound, and attacker bearing feedback.
Rebuilt Shooting Range as Deadlight
Replaced the original range with a cooperative first-person shooter built around four operations.
Added the attack-town map
Introduced the town-crossing operation that later became Ashfall.
Integrated greglab profiles
Connected authoritative results and player callsigns to the Games Hub while retaining guest play.